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Whether this sacrifices realism, I’ve no idea, as I’ve never driven around a race track at 100mph. Instead of spending hours tinkering and tuning a car in order to keep it on the track whist racing, players can now, pretty much, pick up a controller and race to victory.įrom my point-of-view, the car physics seem a little more refined than in the past. Project CARS 3 has loosened things up a little - which is likely to upset the hardcore racing fans. At first glance Project CARS 3 seems a lot like Project CARS 2. Other than a new front end, some tweaks to the car physics and a visual polish-up.
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Things got better for gamepad drivers with the second game, but it was still pretty unforgiving. The first Project CARS game was pretty much unplayable without a racing wheel. They’ve been more of a racing simulator than something that you can just pick up and play, like Codemasters’ Grid, for instance. If you’ve played a Project CARS game in the past, you will be aware that the games don’t take prisoners. I knew Project CARS 3 would be different to its predecessor, but just how different? And would those differences warrant the purchase of the latest game, especially if players have invested in the DLC for the previous game? Slightly Mad Games, fresh from their sale to Codemasters, bring us the third entry in the Project CARS motor racing franchise.Īs Project CARS 3 loaded, I got the same feeling wash over me as I do with most annually iterative sports game.